MMO VR is a first-person wave-based arena shooter set in a post-apocalyptic sci-fi world. You are a prisoner set to fight for your life in front of a bloodthirsty audience. It is played in VR on either the Oculus Rift or HTC Vive.
Can you survive the onslaught?
For this project I served as the character artist/animator and graphic designer.
Soldier
For the Soldier Bot I acted as the concept artist for both the character and its props. I modelled, textured, rigged, and animation the character and shield.
The first iteration of the soldier was created when the game was designed to be a tower-defense strategy game with a Tron-like aesthetic. Then, as our scope changed, so did our aesthetic. We moved toward a mixture of Blade Runner and Mad Max, resulting in our current Soldier Bot.
For the Soldier Bot I acted as the concept artist for both the character and its props. I modelled, textured, rigged, and animation the character and shield.
The first iteration of the soldier was created when the game was designed to be a tower-defense strategy game with a Tron-like aesthetic. Then, as our scope changed, so did our aesthetic. We moved toward a mixture of Blade Runner and Mad Max, resulting in our current Soldier Bot.
Tank
For the Isobot, I handled the creation from concept to animation. Its first iteration was designed as a Medic, but to better manage the scope of our project we decided to adjust his concept into a tank.
For the Isobot, I handled the creation from concept to animation. Its first iteration was designed as a Medic, but to better manage the scope of our project we decided to adjust his concept into a tank.
Player Character Shield
Originally designed to be a prop of the Soldier character, with the change in our project this shield became the PC's prop only. I referenced riot and military shields for the design.
Originally designed to be a prop of the Soldier character, with the change in our project this shield became the PC's prop only. I referenced riot and military shields for the design.
Branding
I was in charge of designing the in-game font, logo, and business card layout.
I was in charge of designing the in-game font, logo, and business card layout.
Font
For the font I referenced numerous sci-fi and techno fonts, focusing on the custom font of Blade Runner as inspiration. Once I created the base silhouette of the letters I tested out three variants of grunge before creating the final version.
For the font I referenced numerous sci-fi and techno fonts, focusing on the custom font of Blade Runner as inspiration. Once I created the base silhouette of the letters I tested out three variants of grunge before creating the final version.
Logo
For the logo, I considered a couple different concepts. The main graphic within the logo needed to be something important to the plot or theme of the game. So I tested the ideas of prison bars, body parts of robots, and an insignia that would be used by the company hosting this "show".
For the logo, I considered a couple different concepts. The main graphic within the logo needed to be something important to the plot or theme of the game. So I tested the ideas of prison bars, body parts of robots, and an insignia that would be used by the company hosting this "show".
We settled on the insignia idea, and I looked to fictional companies for inspiration, including Hyperion from the Borderlands series, The Umbrella Corporation from the Resident Evil series, and Hydra from Marvel.
Business Card
I wanted the business card to be minimalistic, so I went with a two-toned background with a simple, sci-fi like pattern overlay over which I put the logo for the front of the card and the slogan and website URL for the back.
I wanted the business card to be minimalistic, so I went with a two-toned background with a simple, sci-fi like pattern overlay over which I put the logo for the front of the card and the slogan and website URL for the back.